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I recently got a PC and this was one of the first games I tried

THIS IS AMAZING, I really like the pixel art style, its level and character design, I hope I can get more content soon because the truth is that it really caught my attention💖

O jogo tá realmente muito lindo, tem um grande futuro esse trabalho (This's so beautiful <3)

I'm loving the aesthetic so far with this game.  I look forward to see how this game progresses :>

The gameplay so far is exceptional, definitely amongst the best platforming experiences I've had on a pc. Curious to see where the story goes as it seems interesting, but the platforming controls on this are just about perfect from my impressions of the demo

Adorable premise and artwork! Lots of potential!

i LOVED the demo, so charming! SO well-polished! Question, do you plan on adding sex and lewd types of Vore as well?

wait.... how is the .zip demo... use less MB than the installer? Considering the .ZIP has modifiable subfolders?

.... are you new?

the installer have installable files used in the installation to install the installation

the same way a box is for a tv is bigger than the tv inside

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I Really Hope To See The Final Release Of The Game, It Looks Really Fun And Cute.


Love How The Main Character Just Questions Why Is He A Furry XD

Overall, cute and fluffy protag :D Aside from that, there are very few metroidvania style games that stars a furry. Love the classic gameplay

+ Good thing it got a pass, Unexpected vore :)

The steam link doesn't work, and neither does the url it tells me to try if the steam link doesn't work

changed berserk deluxe but with more dialogue

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I played the demo and it looks a great game to be honest, the only problem is that i couldn't find the steam page of this game.

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Ty ty, I appreciate it! The steam page is not there yet, I should have mentioned it in the demo itself, but it does not exist atm. I’m thinking of improving the dialogue too, so some things is still work in progress

What launguage was the game written in? I mean the programming launguage.

I'm writing it in GML via GMS2

hello comrade a mobile version would be great since I don't have or have conditions to have a good pc at least I hope that in time there will be a version

I'm sorry, but no mobile version has yet been planned. Maybe potentially a version for Switch in the future, but no promises yet as this is still pretty early in development

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Gave it a Let's Play ;0 

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Nice little thing here. The two problems so far are it is too easy think health slime is an enemy and murder it.  Could do with making the player unable to murder it, or stun you in the first encounter with it so that it heals you before you regain control. Second the nightmare wolf boss fight has a bit of jank, as in when the boss teleports to catch up, the player locks up for a bit, and sometimes this freeze lasts long enough for it to grab you while you are frozen as it always seems to try and grab you the instant it teleports.

edit: Also at the end of nightmare wolf when you jump to grab the watch, you can still hit the death plane and die, forcing you to do it again.

Thank you kindly! First of all, the nightmare boss is still sort of work-in-progress, but I'll keep in mind what's mentioned here if else for future updates.

Also, I just released an update and fixed the issue where if you die in the more challenging levels, it's now a bit more forgiving

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Off to a good start!


Right now the respawn simply puts you back at the main menu, checkpoints may be good for the next pass.


I don't know if it was intended, but you can press the first button multiple times in a row, which spawns several slimes.


The second tree in the big room cannot be de-leafed!


The spritework is fun, and honestly I really enjoyed the bits you have so far.

With update 1.0.1 I added some sort of checkpoints to the "Nightmare" and "VR" levels + other minor fixes!

The button spawning infinite slimes wasn't intended at first, but I kept it as it doesn't really break anything. :P

The second tree can be de-leafed, but it breaks most of the time because of the button right next to it I believe. They use the same "NPC" base in order to display dialogue, among showing particles etc. I will look into if I can get that fixed at some point though.

If else, thank you kindly, the feedback is much appreciated!